May 24, 2005
A Gamer's Manifesto
Hellogamer: The article covers points that certain developers should take note of – such as the fifteen-year old symbol of lazy game art design (you guessed it, the crate – we reckon the exploding barrel is just as worthy), the concept of pulling gamers in by using ‘exclusive screenshots’ that don’t represent the final product (Killzone 2?), and jumping puzzles in FPS games (just don’t do it). link