May 11, 2005

A Modern History of Game Hackzoring

Joystiq: Sure, they’re trying to sell the game industry stuff, and nothing sells like a little old fashioned fear, uncertainty and doubt, but they’ve got a point: “In 2004, game security became a truly serious problem for the computer games industry. Virtually every major game, including Halo 2, World of Warcraft and Half-Life 2 had a major cheating or piracy incident.”